Sunday 10 August 2008

Photoshop concept

Did this while everyone else from work was on an away day... needs finished, but who knows when thats gonna happen... 3DS Max used to create the shapes, photoshop for background and composition

Monday 14 July 2008

Mental Ray Beam shader

Discovered the Beam Shader for Mental Ray today. Its a rapid way to produce volumetric lights.

Sunday 6 July 2008

further development on the cloak...

render with mental ray displacement maps and a quick texture..

Thursday 3 July 2008

Zbrush Speed-sculpt - Cloak

45 mins in ZBrush from ZSphere base

Sunday 29 June 2008

Thursday 26 June 2008

ZBrush face

Started as a speed exercise, ended up spending 3 hours in total, including some photoshop.

Textured with ZMapper and photoshop with a low-resolution reference image, hence the lack of detail..

Zbrush speed-sculpt - Long head guy

10 minute speed-sculpt for a new character concept at work

Zbrush speed-sculpt - Bird head

ZBrush speed-sculpt - 30 mins

Monday 23 June 2008

Old general W.I.P

Started this over a year ago. re-opened it tonight for a quick update...
- Photoshop version
- Render from Max
- Ambient Occlusion competition - runner-up

managed to place as a runner-up in the competition.
They provided the images. Spent about an hour and a half on this during lunch breaks at work... Image will be printed in the magazine next month I believe.

Sunday 22 June 2008

Character UV Layout for Zbrush displacement

UV Layout done with 3DS Max pelt mapping.

Saturday 21 June 2008

Zbrush Speed-sculpt and Photoshop colour test

1 hour of ZBrush. half an hour of photoshop.

Wednesday 18 June 2008

Zbrush Speed-sculpt and quick Photoshop colour test

Zbrush Speed-sculpt from base sphere. About 25 mins.....

And a quick n dirty photoshop colour test....

Monday 16 June 2008

Lamb head - ZBrush speed sculpt

20 minute speed sculpt in ZBrush 3.1. from ZSphere base

Blog page set up.

This page will be used to post any of my current works in progress.

to view my portfolio go to: