Ross Hall - Freelance Digital Artist
Ramblings, musings, work.
Showing posts with label
3dsmax
.
Show all posts
Showing posts with label
3dsmax
.
Show all posts
Sunday, 10 August 2008
Photoshop concept
Did this while everyone else from work was on an away day... needs finished, but who knows when thats gonna happen... 3DS Max used to create the shapes, photoshop for background and composition
Monday, 14 July 2008
Mental Ray Beam shader
Discovered the Beam Shader for Mental Ray today. Its a rapid way to produce volumetric lights.
Sunday, 6 July 2008
further development on the cloak...
render with mental ray displacement maps and a quick texture..
Monday, 23 June 2008
Old general W.I.P
Started this over a year ago. re-opened it tonight for a quick update...
- Photoshop version
- Render from Max
- Ambient Occlusion
Sunday, 22 June 2008
Character UV Layout for Zbrush displacement
UV Layout done with 3DS Max pelt mapping.
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