Showing posts with label 3dsmax. Show all posts
Showing posts with label 3dsmax. Show all posts

Sunday, 10 August 2008

Photoshop concept


Did this while everyone else from work was on an away day... needs finished, but who knows when thats gonna happen... 3DS Max used to create the shapes, photoshop for background and composition

Monday, 14 July 2008

Mental Ray Beam shader


Discovered the Beam Shader for Mental Ray today. Its a rapid way to produce volumetric lights.

Sunday, 6 July 2008

further development on the cloak...


render with mental ray displacement maps and a quick texture..

Monday, 23 June 2008

Old general W.I.P



Started this over a year ago. re-opened it tonight for a quick update...
- Photoshop version
- Render from Max
- Ambient Occlusion

Sunday, 22 June 2008

Character UV Layout for Zbrush displacement





UV Layout done with 3DS Max pelt mapping.