Sunday, 27 July 2008

Monday, 14 July 2008

Mental Ray Beam shader

Discovered the Beam Shader for Mental Ray today. Its a rapid way to produce volumetric lights.

Sunday, 6 July 2008

further development on the cloak...

render with mental ray displacement maps and a quick texture..

Thursday, 3 July 2008

Zbrush Speed-sculpt - Cloak

45 mins in ZBrush from ZSphere base