Ross Hall - Freelance Digital Artist
Ramblings, musings, work.
Sunday 27 July 2008
ZBrush 3D layers
Monday 14 July 2008
Mental Ray Beam shader
Discovered the Beam Shader for Mental Ray today. Its a rapid way to produce volumetric lights.
Sunday 6 July 2008
further development on the cloak...
render with mental ray displacement maps and a quick texture..
Thursday 3 July 2008
Zbrush Speed-sculpt - Cloak
45 mins in ZBrush from ZSphere base
Newer Posts
Older Posts
Home
Subscribe to:
Posts (Atom)