Monday, 5 April 2010

Tornado

Playing about with some left over shapes from some renders...





Monday, 19 October 2009

Some Photoshopping.... nothing fancy

Source Photo:




Adjusted versions..










Tuesday, 14 April 2009

Dominance War paintover

Paintover in photoshop before proveeding with 3D...

Saturday, 11 April 2009

Monday, 23 February 2009

Realflow test riverbed

Got a new computer at the weekend so I did a quick realflow test.
150,000 particles. 5 hour simulation time.


Tuesday, 17 February 2009

Friday, 16 January 2009

Set up a flickr account

Finally signed up to Flickr......check it here

Sunday, 10 August 2008

Photoshop concept


Did this while everyone else from work was on an away day... needs finished, but who knows when thats gonna happen... 3DS Max used to create the shapes, photoshop for background and composition

Sunday, 27 July 2008

Monday, 14 July 2008

Mental Ray Beam shader


Discovered the Beam Shader for Mental Ray today. Its a rapid way to produce volumetric lights.

Sunday, 6 July 2008

further development on the cloak...


render with mental ray displacement maps and a quick texture..

Thursday, 3 July 2008

Zbrush Speed-sculpt - Cloak



45 mins in ZBrush from ZSphere base

Sunday, 29 June 2008

Thursday, 26 June 2008

ZBrush face





Started as a speed exercise, ended up spending 3 hours in total, including some photoshop.


Textured with ZMapper and photoshop with a low-resolution reference image, hence the lack of detail..

Zbrush speed-sculpt - Long head guy


10 minute speed-sculpt for a new character concept at work

Zbrush speed-sculpt - Bird head





ZBrush speed-sculpt - 30 mins

Monday, 23 June 2008

Old general W.I.P



Started this over a year ago. re-opened it tonight for a quick update...
- Photoshop version
- Render from Max
- Ambient Occlusion

advancedphotoshop.co.uk competition - runner-up


managed to place as a runner-up in the advancedphotoshop.co.uk competition.
They provided the images. Spent about an hour and a half on this during lunch breaks at work... Image will be printed in the magazine next month I believe.

Sunday, 22 June 2008

Character UV Layout for Zbrush displacement





UV Layout done with 3DS Max pelt mapping.