Sunday, 10 August 2008

Photoshop concept


Did this while everyone else from work was on an away day... needs finished, but who knows when thats gonna happen... 3DS Max used to create the shapes, photoshop for background and composition

Sunday, 27 July 2008

Monday, 14 July 2008

Mental Ray Beam shader


Discovered the Beam Shader for Mental Ray today. Its a rapid way to produce volumetric lights.

Sunday, 6 July 2008

further development on the cloak...


render with mental ray displacement maps and a quick texture..

Thursday, 3 July 2008

Zbrush Speed-sculpt - Cloak



45 mins in ZBrush from ZSphere base

Sunday, 29 June 2008

Thursday, 26 June 2008

ZBrush face





Started as a speed exercise, ended up spending 3 hours in total, including some photoshop.


Textured with ZMapper and photoshop with a low-resolution reference image, hence the lack of detail..