Ross Hall - Freelance Digital Artist
Ramblings, musings, work.
Sunday, 10 August 2008
Photoshop concept
Did this while everyone else from work was on an away day... needs finished, but who knows when thats gonna happen... 3DS Max used to create the shapes, photoshop for background and composition
Sunday, 27 July 2008
ZBrush 3D layers
Monday, 14 July 2008
Mental Ray Beam shader
Discovered the Beam Shader for Mental Ray today. Its a rapid way to produce volumetric lights.
Sunday, 6 July 2008
further development on the cloak...
render with mental ray displacement maps and a quick texture..
Thursday, 3 July 2008
Zbrush Speed-sculpt - Cloak
45 mins in ZBrush from ZSphere base
Sunday, 29 June 2008
Zbrush Speed-sculpt- Cycloptic + 3D layers..
About an hour and a half in ZBrush
Thursday, 26 June 2008
ZBrush face
Started as a speed exercise, ended up spending 3 hours in total, including some photoshop.
Textured with ZMapper and photoshop with a low-resolution reference image, hence the lack of detail..
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